VAMPIRE CLANS
"All the Kindred hid from one another and from the humans that surrounded them. In hiding we remain today, for the Jyhad continues still."

- The Book of Nod

In the first nights, so sires tell their childer, the 13 grandchilder of Caine who survived the strife of the First City begat progeny in their own images, passing on their mystic arts and magical curses. Thus were founded the 13 great Clans of Kindred that haunt the world to this very night. Century followed century, and each Clan developed its own history, traditions, and lore. As the Jyhad raged and the Antediluvians retreated into the wastelands, the childer of the Clans assumed lordship of the night for themselves.

This page presents the 13 Clans, each claiming descent from a mythical Antediluvian, that comprise the majority the Children of Caine. Players may select their characters’ Clans from one of these 13 templates, from one of the bloodlines or variants presented in Chapter Ten, or may choose to be Clanless (Caitiff). Each Clan has certain distinguishing powers and weaknesses, which a member of that Clan automatically adopts. Think of it similar to a class or race in Dungeons and Dragons.

THE CLANS

ASSAMITES

BRUJAH

THE FOLLOWERS OF SET

GANGREL

GIOVANNI

LASOMBRA

MALKAVIAN

NOSFERATU

RAVNOS

TOREADOR

TREMERE

TZIMISCE

VENTRUE


The information on this page was collated and edited from the Vampire the Masquerade 20th Anniversary Edition sourcebook.
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This website was built by Miles, starting in July 2023. Some work on this site was written by me, and some was not. Individual pages have credits and attributions. Much of the writing on this site was sourced from the original White Wolf Wiki as well as the VTM v5 Paradox wiki. This site was made for personal use, but I hope you find some use in it. View at 80% zoom.